Mount & Blade II: Bannerlord
Ransom My Clan
Bring captured clan members and companions home through a tavern keeper. Review the captor and ransom cost, pay the broker, and await their return to a friendly town.
Nexus Mods lists version 1.1.3; its published change notes also include version 1.2.0. Check the file you choose before installing.
Player guide View release notes
Make it your own
What it brings to your game
Tavern-based ransom service
Captive and price details
Delayed return to a friendly town
Player guide
Make the most of your mod
Before you install
Version 1.1.3 is available on Nexus Mods and Steam Workshop. The published release supports Bannerlord 1.4.8 or higher with Native, SandBoxCore and Sandbox enabled.
Ransom My Clan does not require Harmony, MCM or another third-party mod.
Installation
- Download the current Nexus file or subscribe on Steam Workshop.
- For a manual installation, extract WPS_RansomMyClan into Mount & Blade II Bannerlord\Modules\. With Vortex, use Mod Manager Download, install and enable the mod.
- Open Singleplayer → Mods and enable [WPS] Ransom My Clan after the official campaign modules.
- Start or load a campaign.
Bringing a captive home
- Enter any town, visit its tavern and speak to the tavern keeper. The ransom option appears when a clan member or companion is currently a prisoner.
- Choose a captive from the list. Their portrait, role, captor and ransom price help you identify who you are freeing.
- Review the total payment and destination, then confirm the ransom.
- Allow one in-game day to pass. The freed hero arrives at the nearest friendly town.
- Speak to the tavern keeper again to arrange another ransom; each conversation handles one captive.
- The price uses the game's normal ransom value, with a war premium and broker fee.
- Pending ransoms continue across save and load.
Existing campaigns and removal
The release supports adding the mod to an existing campaign. Before removing it, wait for every pending ransom to finish.
Removing the mod while a ransom is pending leaves the captive imprisoned and loses the gold already paid.
- Wait for the freed heroes to arrive, then save your campaign.
- Close Bannerlord and disable Ransom My Clan in the launcher.
- Remove WPS_RansomMyClan from Modules if installed manually, or unsubscribe on Steam.
If the broker option is missing
The option is hidden when nobody in your clan or companion roster is a prisoner. Mods that replace tavern conversations can also prevent the option appearing.
- Check that an eligible clan member or companion is currently captive and that you are speaking to a tavern keeper.
- Confirm the mod is enabled in the launcher. If a tavern or dialogue overhaul is installed, check its compatibility guidance.
- If a paid ransom has not completed, allow the next in-game day to pass and check the friendly town shown by the broker.
- For support, include the game and mod versions, active mod list, captive's name, captor, payment time and what happened.
A closer look
Gallery
The latest, and what came before
Release notes
Version 1.2.0Nexus Mods
- Adds an optional tavern-broker service for purchasing enemy lords held by allied parties. The option defaults off and uses the in-game settings menu.
- Shows each prisoner's portrait, faction, captor, and price.
- Transfers purchased prisoners into the player's party and retains pending purchases across saves.
- Prices enemy purchases at the base ransom with a 50% ally premium and 25% broker fee, with a minimum of 200 denars.
- Notifies you if a prisoner escapes or is freed before the transfer.
- Lists the settings menu as a required add-on for this release.
Version 1.1.3Nexus Mods
- Updates support and listed requirements for Bannerlord 1.4.8.
- Removes outdated launcher warnings.
- Refreshes the player download and WPS artwork.
Version 1.1.2Nexus Mods
- Adds information about Windows download security notices and removes an unused add-on reference.
Version 1.0Nexus Mods
- The original notes describe the initial 1.1.0 release under the published 1.0 history heading.
- Adds tavern-keeper ransom dialogue in towns, with portraits, roles, captors, and costs for captives.
- Returns freed heroes to the nearest friendly town after one in-game day, retaining pending ransoms across saves.
- Uses normal ransom values with a 50% war premium and 25% broker fee.
- Prevents repeat payment for the same captive and checks whether you can afford the selected ransom.
- Handles release and town placement with a fallback if immediate placement fails.
- Supports existing saves and removal after ransoms finish. Removing the mod with a pending ransom loses the payment.
Version 1.1.3August 25, 2026Steam Workshop
- Updated for Bannerlord 1.4.8 stable and removed incorrect launcher version warnings.
- Refreshed the download and WPS presentation.
UpdateJune 3, 2026Steam Workshop
- Added clearer information about Windows security warnings and removed an unused requirement from the build.
UpdateMay 27, 2026Steam Workshop
- Updated the download's game and required-mod information for Bannerlord 1.4.5.
Version 1.1.0May 27, 2026Steam Workshop
- First Steam Workshop release of version 1.1.0.












