Sid Meier's Civilization VII
Civilization VII Support for Vortex
Adds Civilization VII discovery, launch, mod staging, deployment, and useful folder links to Vortex for Steam and Epic installs.
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23 releases shown
Game
Sid Meier's Civilization VII
Adds Civilization VII discovery, launch, mod staging, deployment, and useful folder links to Vortex for Steam and Epic installs.
Game
Mount & Blade II: Bannerlord
Grants the player one attribute point at every level while leaving the normal focus-point gain unchanged.
Mount & Blade II: Bannerlord
Restores clan progression alerts and shows which heroes have focus, attribute, or perk choices waiting.
Mount & Blade II: Bannerlord
Restores useful city locations for recruitable companions and wanderers on encyclopedia hero pages.
Mount & Blade II: Bannerlord
Turns Bannerlord's mission indicator key into a press-on, press-off toggle while preserving campaign-map behavior.
Mount & Blade II: Bannerlord
Adds a lightweight, configurable way to control the points awarded as the player levels.
Mount & Blade II: Bannerlord
Adds a kingdom policy built around uncompromising offensive action, no surrender, and meaningful economic cost.
Mount & Blade II: Bannerlord
Adds a lightweight illustrated spouse event when leaving towns or villages with an eligible spouse nearby.
Mount & Blade II: Bannerlord
Lets players and eligible AI lords rebuild raided villages with supplies, funding, and kingdom assistance.
Mount & Blade II: Bannerlord
Adds a kingdom policy that assigns culture-specific foot guards to villager parties according to clan tier.
Mount & Blade II: Bannerlord
Skips the TaleWorlds and partners intro video and proceeds directly to Bannerlord's main menu.
Mount & Blade II: Bannerlord
Keeps achievements available with mods loaded and restores tracking when an existing save was previously blocked.
Mount & Blade II: Bannerlord
Adds configurable prosperity-scaled food, militia, storage, construction, and growth systems for settlements.
Mount & Blade II: Bannerlord
Replaces Royal Privilege's fixed influence discount with a live MCM slider ranging from vanilla to 95 percent.
Mount & Blade II: Bannerlord
Lets players arrange ransom for captured companions and family members through any town tavern keeper.
Mount & Blade II: Bannerlord
Gives AI kingdoms a configurable preference for stability while preserving retaliation and player-led war decisions.
Mount & Blade II: Bannerlord
Adds Shift-click and Control-click batch refining while leaving forging and smelting behavior unchanged.
Mount & Blade II: Bannerlord
Adds a player-only, configurable flat party-size bonus with an optional in-game MCM slider.
Mount & Blade II: Bannerlord
Removes the negative loyalty penalty for cross-cultural settlement ownership while retaining same-culture bonuses.
Mount & Blade II: Bannerlord
Provides live controls for wanderer counts, cultures, genders, town placement, refresh behavior, and cleanup.
Mount & Blade II: Bannerlord
Raises the player clan's companion limit to 2,500 without changing AI clan limits or other systems.
Mount & Blade II: Bannerlord
Shows mission markers and tournament flags on settlements at any distance without changing normal fog-of-war visibility.
Mount & Blade II: Bannerlord
Replaces the player clan's tier-based companion cap with a smooth limit that rises by one companion every five player levels.
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