Sid Meier's Civilization VII

DiplomacyTest release

Unit Gifts

Send military aid to friends, allies, and city-states by gifting eligible land and naval units. Each gift strengthens the recipient's relationship with you, with the bonus fading over time.

Version 0.1.0-test.9 Updated August 22, 2026
Player guide View release notes
Unit Gifts

Make it your own

What it brings to your game

  • Land and naval military gifts

  • Relationship rewards

  • Single-player diplomatic support

Player guide

Make the most of your mod

Requirements

Designed for single-player campaigns on the Windows version of Civilization VII. Unit Gifts can be added to an existing campaign and begins tracking gifts after it is enabled.

Nexus Mods ↗Steam Workshop ↗

Installation

  1. Exit Civilization VII completely. Subscribe on Steam or extract the Nexus archive.
  2. For a manual installation, place the complete WPS_CivVII_UnitGifts folder in %LOCALAPPDATA%\Firaxis Games\Sid Meier's Civilization VII\Mods. Keep the folder intact.
  3. Restart the game and enable WPS Unit Gifts in Add-Ons/Mods if needed.
  4. When updating a manual installation, replace the previous folder. Do not keep duplicate or renamed copies.

Nexus Mods ↗Steam Workshop ↗

Gift a military unit

An unavailable action remains visible, and its tooltip explains the missing requirement. Commanders, Great People, Privateers, units with build charges, and other special command units cannot be gifted.

  1. Unlock Organized Military in the Antiquity Age. The ability remains available in later Ages.
  2. During your turn, select an eligible ordinary land or naval military unit.
  3. Move onto a land or water tile owned by a friend, ally, non-hostile independent power, or city-state.
  4. Select the Gift Unit symbol on the unit action bar.
  5. Review the confirmation and approve the permanent transfer.

Nexus Mods ↗Steam Workshop ↗

What changes after a gift

The recipient takes permanent control of the unit. Its type and current damage are kept; custom names, some promotions, temporary effects, orders, and remaining movement may not carry over.

Each gift adds one relationship point per point of the unit’s base Combat Strength. Bonuses stack, with each gift fading independently over 60 turns. Look for Gifted Units in the relationship breakdown.

Player and computer-controlled major civilizations can give units. Independent powers and city-states can receive gifts but cannot give them.

Nexus Mods ↗Steam Workshop ↗

Before removing the mod

Keep Unit Gifts enabled until 60 turns after your last completed gift so that every active relationship contribution has finished fading.

Nexus Mods ↗Steam Workshop ↗

If gifting is unavailable

Use the action tooltip to check the unit, unlock, recipient, and tile requirements. Mods that replace the unit action panel or substantially change unit transfers and diplomacy can conflict.

Nexus Mods ↗Steam Workshop ↗

A closer look

4 images

The latest, and what came before

Release notes

2 updates
Version 0.1.0-test.9Nexus Mods
  • Initial test release.
  • Adds land and naval unit gifting.
  • Includes stacking relationship bonuses that fade over 60 turns, with a Gifted Units relationship label.
  • Keeps the download small.
Read on Nexus Mods
UpdateAugust 22, 2026Steam Workshop
  • First Workshop upload.
Read on Steam Workshop

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