Mount & Blade II: Bannerlord
Smart Garrison
Help computer-controlled towns build garrisons they can afford to feed. Recruitment and troop numbers respond to food reserves and clan finances.
Player guide View release notes
Make it your own
What it brings to your game
Food-aware garrison growth
Clan budget safeguards
Relief for oversized garrisons
Player guide
Make the most of your mod
Requirements
For Bannerlord 1.4.8 stable single-player. Requires Harmony 2.4.2.225 and MCM 5.11.4, shown as MBOptionScreen in the mod list. The garrison changes apply to computer-controlled factions; towns in the player’s faction are excluded.
Installation
- Subscribe on Steam, install the Nexus download through a mod manager, or place the complete WPS_SmartGarrison folder inside Modules.
- Enable Harmony and MCM before Smart Garrison.
- Start or load a campaign and review the settings in Mod Options. Settings take effect during play.
Balance food, wages, and defenders
Smart Garrison weighs a town’s lasting food supply and finances when setting its garrison target. Temporary food imports do not raise the lasting target, and recruiting is not accelerated during food stress.
- Default target: 150 base defenders plus a prosperity multiplier of 0.05.
- Financial safeguards start at a 20,000-denar reserve and four weeks of wages.
- Food safeguards start at +3 food per day, 40% stored food, and 14 days of supply.
- The defender floor starts at 125. Daily emergency relief is capped at 50 and weekly transfers at 20.
- At least 60% is retained when food is safe. Recruiting is boosted to 2.5× only while the food checks pass.
Campaign behavior and other garrison mods
Relief is limited: transfers to militia stay within their cap, and emergency releases affect non-hero troops only. Emergency releases do not occur during a siege.
The published release can be added to or removed from an existing campaign. Other recruiting or transfer mods may overlap; if another mod already accelerates recruitment, set Smart Garrison’s boost to 1.0×.
A closer look
Gallery
The latest, and what came before
Release notes
Version 1.0.3Nexus Mods
- Bases garrison food limits on lasting local supply rather than temporary market imports.
- Adds checks for granary reserves, days of remaining food, and a minimum food surplus before accelerated recruitment.
- Keeps normal recruitment when extra troops cannot be supported, and limits weekly militia transfers by food capacity and clan finances.
- Reduces oversized garrisons according to the food deficit while respecting daily limits and a minimum defender count.
- Protects food-aware troop transfers on Bannerlord 1.4.8.
- Avoids this mod's unnecessary save-version warning when upgrading from 1.0.0–1.0.2; warnings from other mods remain.
Version 1.0.3August 26, 2026Steam Workshop
- Improved food safeguards for AI garrisons in Bannerlord 1.4.8.
- Temporary market imports no longer allow permanent garrison growth.
- Garrison growth now considers stored food, how long supplies will last and your chosen food surplus.
- Oversized garrisons can shrink in proportion to food shortages while retaining a minimum defence.
- Protected troop transfers into food-stressed settlements.
- Removed this mod's unnecessary upgrade warning for the supported 1.0.0–1.0.2 to 1.0.3 update.
Version 1.0.2August 25, 2026Steam Workshop
- Updated for Bannerlord 1.4.8 stable and removed incorrect launcher version warnings.
- Refreshed the download and WPS presentation.
UpdateJune 1, 2026Steam Workshop
- Corrected Workshop categories and game-version filters to make the mod easier to find.
UpdateMay 27, 2026Steam Workshop
- Updated the download's game and required-mod information for Bannerlord 1.4.5.
Version 1.0.0May 27, 2026Steam Workshop
- First Steam Workshop release of version 1.0.0.



